. . The updates they made did help to improve character versitility which AD&D was lacking. The book was designed by Douglas Niles and Dale Donovan. Loyalty Base: This modifier is applied to henchmen's 16 +5loyalty scores (see the DUNGEONM m P Guide). Such a warrior has high ideals to maintain at all Spell resistance (5): Fighters with spell resistancegain a times.+1 bonus to all saving throws versus spells. Purchasinga nonweapon profi- tant tasks or to achieve feats vital to the story. If the player desires a 6 74 18character with a high Strength, he could devote 4d6, 5d6, 7 76 17or even 6d6 to that ability. A dwar-ven character might choose to be afighter, cleric, or thief. The lists are not intended to be all-encom- information they have seemingly forgotten.passing, but simply guidelines of the uses of subabilitychecks. with Character PointsTable 18: Warrior Melee Attacks By level . It gives new rules, better equipment lists, and many new races for you to These pages hold the keys to humans who spot secret doors as easily as do elves, thieves who sense illusions, half-ogre sword masters, and a multitude of other unique characters. . their body form. savages and marauders of the worst sort. They prefer to dress in white,leavesfresh water, the dehydration process starts again. imbibed poisons. Parents who mysteri-ously vanished might be alive, but they've been gone so longthat everyone, includingthe character, believes them lost for-ever. They when a character is searchingfor dues atthescene ofa crime, Check8 can be used more often to determine when someone is trylng to learn new information, or when a the success of actions beyond simple character is attempting to read a code or decipher a crypticproficiency checks. A enemy is considered a charge attack, and the characterplayer can choose one of these races for his character if the suffers double damage if he lands on a spear or similarDM agrees, but the character gains no additional character weapon set against a charge. Centaurs can make use of any human weapon,ful arms. They are the mostquiet and peaceful. Ks unusual for a thri-kreen toare somewhat bloodthirsty. A charac- icarcter with a high Knowledge score can speak many lan-guages, knows something about several subjects, and can I 12 3 50% I Iremember the slightest detail of a past event 13 3 55% Bonus # Proficiencies:This is the maximum number of ~additional languages a character with the appropriate 76 75%Knowledge score can learn. weapon of the player's choice.+.. .LFitness bonus (10): +1 bonus to the character'sfitness Fitnessbonus (10): +1 bonus to the character's fitnesssubability score, due to his hardy heritage. in the culprits is not possible. . The climb walls ability is a good example. If the half- lnfravision(10): lnfravisionwith a range of 60'. and one of tan or russet in the autumn.Dark Elves' SpecialAbilities Most high elves are chaotic good, though as player char- acters they can be any alignment.Infravisii, 90' Spell abilitiesResistance stealthSecret doors 28Racial Requirements Languages: High elves begin with high elf, common, elf, A character with leftover character pointsgnome, halfling, goblin, hobgoblin, orc, and gnoll. . For one, Douglas Niles, who I respect greatly as an author of fantasy novels (the Darkwalker series are some of the best D&D fiction I have read), doesn't seem to be great as a rule designer. Distarttkousins of the yeti, alaghi are forest-dwelling They are a strong and proud race, easily offended andhumanoids with barrel chests, short legs, and long, power- impulsive. Toopen such a door, a player rolls 1 d20. Ciff are not knownas toweringintellectuals, but they are immensely strong and loyal to their employes. SuggestedNWPs: Hunting, fishing, set snares, fire- Apprenticeship: The character entered into an appren- building, and survival.ticeship-an arrangement where a practiced craftsmantaught him a skill in exchange for money or services. Last Post {{thread.lastpostdate|truncate:"10"}}, Advanced Dungeons & Dragons (2nd Edition), Sourcebook (rules/options to enhance play), Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Race Based (Player Race/Species affects gameplay), Random Attribute Generation (during Character Creation), Skt. Detect any sliding or shifting walls or rooms, 1-4 onThis bonusdoes not apply if the character is above ground. any magical item, reflecting their interest in the arcane. Stealth (10): When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. Males will have bulging biceps, broad chests, and 4 expAecrthmaraarcktsemr wainthoraahsiglehigAhimt-osf-choarnedmairgtihstt.be anwide shoulders. ogres, half-ogres, ogre magi, trolls, giants, andtitans suf- fer a 4penalty on their attack rolls vs. gnomes.Forest Gnomes' Special Abilities Dagger bonus: (5) +1 to attack rolls with daggers. Development and Editing: Jean Rabe. to motion and serve to lessen darkness-based combatp. Hit point bonus (10): One additional hit point when-Mining Detection Abilities (5): A character with thisskill is familiar with mining,tunneling and stonework By ever new hit points (for advancing to a new level) areconcentratingfor one round the character can: rolled. Centaur 1 Constitution, 1 Wisdom, -2 Dexterity Flind +i Strength, -1 Charisma i. When a sibilities include when a character tries to persuade an NPCcharacter is in pursuit of an NPC or monster that has the about an important issue or point, or when a character issame movement rate, the Stamina check determines who tortured to surrender valuable information.will tire first Other checks could involve long-term physical '.eadersh' 3uations calling for Leadership checksexertion such as swimming vast dis-tances, defending the castle walls from, attackers over the course of hours ordays, or staying awake long enough tomemorize spells for the next day-aftera long day of adventuring.Muscle: Times to call for Musclechecks include when characters try topick up heavy objects, leap chasms,arm wrestle, and display feats ofstrength.Aim: Potential times to use Aimchecks include when characters entergames of skill,such as darts; when theytry sleight-of-hand maneuvers; andwhen they try to catch things thrown atthem, such as balls, coins, or books.Balance: Balance checks can becalled for when a character walks alonga narrow ledge to reach a window,when he flees across a rope bridgewhile trying to avoid attackers' missileweapons, and when he catches a hand-hold after an enemy damages that ropebridge and causes it to collapse.Health: Health checks can be usedto determine a character's resistancetoa disease, and to find out if a charactercatches the flu going around the king-dom. Aim Missile Attack Adjustment This modifier is subtracted from or I7 0 -20 -15 I I+added to d20 rolls during combat. merman, and Languages: Gray elves begin with six languages of theirundersea common. Custom-craft your next PC, selecting the profession, skills, and abilities you want! . - .-. Light: Many humanoidsare ac- customed to darkness, and they find bright light to be disorienting and painful. Players may chooseany align-and they are particularlyfond of gold. . if any a b i l i or subability score reaches zero, faerie can be haughty, disdainingcontact with their cousinsthe elf dies. Weapon specialization (10): This paladin can specializeHealth (5): immunity to all forms of disease. better on a d20. After all, every charac-ter needs some reason to live such adangerous life. . Player's Option Spells and Magic: 5621. Only 5 points can beretainedfor use later in the character creation process.Deep Dw~lrvesCharacter point cost: 45As their name implies, deep dwarves live farther under-ground than their hill or mountain relatives. . . The character must wet his entire body (a water skin full will do) three times per day, or lose 2 points of Constitution per missed bath. Design: Douglas Niles and Dale A. Donovan. subability score, due to his great size. Avoidee it at all costs. For example, an 8th level Constitution 9fighter with a 17 Dexterityscore has a 24% chanceto move Wisdom 13silently. . Most males are bald, while females tend to havegnomes have very large noses-compared to the rest of stringy gray hair.their facial features. This is cov- summarized below, in addition to a ered in chapter six. Malfunction checks apply to magical wands, rods, Dueto their unfortunate reputation, deep gnomes sufferstaves, rings, amulets, potions, horns, jewels, and all otheritems except weapons, shields, armor, gauntlets, illusionist a -2 reaction roll penalty when initially encountering indi-trappings, girdles, and-if the gnome is a thief-items that viduals of other races.mimic thieving abilities. It also modifies the character's armor class, represent- ing the character's ability to dodge normal missile attacks and parry melee attacks. Player's Option Skills & Powers. level githzerai has a magic resistance of 30%. Only 5 points can be retained for tween. Attack bonus (5): +1 attack bonuswith one weapon of Health bonus (10): +1 bonus to the character's Health the player's choice. Sug- haps he was rippedfrom his home world or plane becausegested NWPs: Juggling, jumping, musical instrument, he unknowingly triggered a portal. [2] According to Ramshaw, "When you start to use this system, you realise it's superb. next a Stamina check (Stamina 15) would be needed to* hold the masonry in the air long enough for his friend to Sprinting: Stamina is used when a character needs to move out from under it. The landlord could have foreclosed, or the landthe character is cast out from the society in which he was could have been confiscated by the crown for back taxes.raised. These powerful and noble creatures have the torso and upper body of a human and the lower body of a horse. All other elves hate dark elves, resultingin an initial reaction roll penalty of -2.out of the water. Even a bitter enemy can fascinate theinto a swan form at will. . . . Elves enjoysinging dancing, and lookingfor the nat-ural beauty in everythingthey see. The thinnest of the subraces, gray dwarves almost Hill dwarves are not accustomed to traveling over water.appear emaciated. . Averaging3' tall, hairfoots are stockier than their cousins. There is a section on how to deal with game-breaking characters for the DM, which I like. Stealth Players who choose halflings for their charactershave 35 character points to spend on other racial abil- Stout Racial Penaltiities. But most especially theylove gems and jewelry and are considered by many to be Dart bonus Miningdetection abilitiesthe best gem cutters and jewelers in existence. Adventuring skills such as the character stole the item-whether the PC actually did.blind-fightingor spellcraft also might be learned. Freeze (10): the ability to "freeze" in place in theirForest Gnome Racial Penalties underground environment. Kobolds strive to be tafen seriously by larger races, Player character gnolls must work hard to overcome the and often try to make up for their shortcomings with ferocity and tenacity. It wasn't exactly inspiring, but it was a good buy for my project. They limbs and a tough, sandy-colored exoskeleton. The culprits might be power- ful in local politics, they could be foreign spies or saboteurs, Killed someone: Either through intent or accident, or the crime may be so out of character for them that sim-someone dies andthe character is accused.The authorities ply no one would believe the character's outrageous accu-and the victim's relatives are after the character, and if sation against them. Character abilities are still largely determined by the luck of the dice, and yet players are able to gain much more control over which abilities they wish to favour. * Hide (10): the ability to hide in woods with a chanceRock Gnomes equal to a thief of the same level's hide in shadows ability.Character point cost: 40 lnfravkion (10): 60' infravision range.Rock gnomes are the most common gnomes, and they can Mining Detection Abilities (10): A character with thisbe encountered in a variety of climates and environments. Detect any grade or slope in the passage they are Illavlsion (5): lnfravisionwith a 30' range.passingthrough, 1 on 1d4. High elveshatredthat bums in their hearts and minds. entranceways. . to life through magical resurrection or II If the roll is equal to or less than the listedchance, the character is brought back to lie. always mindless killers. For example, a 10th levelpaladin can use his cure disease ability three times a weekQhis ability is ineffective against lycanthropy and mummyrCJt.1 Detection (5): Detect evil monsters or creatures up to60' away by concentrating. Tracking: The charactet's sense of smell is so acute points per level on the proficiency, so the earliest he canthat he can track, as per the tracking proficiency, with a 50% gain this ability is at 3rd level. tremely chaotic, but it is not without its own laws and MV is the creatures normal movement rate while unencumbered. Move Climb Defensive Adjustment: This modifier is applicable to111 12 0 0 -5% 0% a character's saving throws versus attacks that can be 13-14 0 dodged, such as lightning bolt spells, hurled boulders, 0 0% oo/o etc. Lesser lighthave gill slits like fish, and they process the air they need sources do not bother them. During a game session, a player can spend saved the order: Strength, Dexterity, Constitution, Intelligence,Wis- points to give his character a second chance to accom- dom, and Charisma. . Resistance (5): 30% resistance to sleep and charmas per the 1st level wizard spell. It's woefully unbalanced and notoriously non-playtested, and adds almost nothing to the game except more clunkiness and unnecessary mechanical bits. . . Aquatic elvescan stay in fresh water indefinitely. A standard paladin spends tiaracter pointsto acquire the abilities of circle of povr I II, curative 10, detection 5, faithful mount 5, healing:ab 5, protection from evil 5, saving throw bonus 1Id turn undead 10.Circle of power (5): If the paladin has a h o l y w r d , hecan projecta circle of power 10' in diameter. . Characters vvizards cannot purchase higher level spells than they generated using Method IV are particularly suited for this can cast. 8 Found or stole a valuable item 9 Homeless Fell in h e : The character becomes attracted to some- 10 Ideologicaldifferences one, and their relationship propels the character toward an 11 Joined the circus adventuring career. Any unspent points can Ised to acquire nonweapon proficiencies or saved 1 Ise during the game. 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