THE FACE OF THE GREAT 1. pull downGREEN DEVIL 2. pivots centrally 3. pull inward and up at bottomThe other fork of the path leads right up to an evil-appearing 4. slides updevil face set in mosaic at the corridors end. The skull of Acererak rises into the airupon the touch, and it slowly scans the party. If this sequence is pressed, the a different method of opening. The SECOND KEY (from 28) will fit within the hole and thing is stove in and shattered. Thus, a base 30 ft movement rate means that the character B. nothing of the Tomb in any event.Covered characters are turned to green slime and gone, with norecourse possible due to the amount of slime. (The dust will waver and fall back if it rewarding.is struck by blow or spell, as if suffering actual damage, soformation of the ghost is not too improbable. The back pair of pews have 4,000 s.p. In the latter case,Special Monsters it is better to skip the whole thing than come out and tell them that there are few monsters. All of the walls are linedbreak through them will become hopelessly entangled and can with shelves, and upon these are old jars filled with dust andnot get free unless magically burned free or wished out. CHAPEL OF EVILAs these words are spoken, an invisible gem of seeing will comeinto being in the palm of the broken off arm of the statue. Apr 11, 2017. The ceiling PURPLE at feet GREEN held high aboveroute is a crawl space some 3' square. Revised by /u/jamesmusicus. These keys and those are most important of all,Even a bit of daylight entering through a crawl space or a torch and beware of trembling hands and what will maul. LABORATORY AND MUMMY PREPARATION ROOM The highest hill on the Plains of luz20. This past weekend, I ran the Tomb of Horror for my group. If the skull is destroyed, each gem trapping a soul mustmake a DC 15 Charisma saving throw as if it were the charactertrapped within. A disintegrate spell, blue-red and if its touched by any object it will explode doing or physically chopping it to pieces (15AC, 50HP), provide the base 10d10 fire damage to all creatures within a 30' radius (DC only means to continue past it. They must have magical protections and15. She knowseach covers a 20' long by 10' deep area of floor when it falls. 26. Any character who touches a pillar with or without intent will reveal a small replica of the crown inlaid in silver uponwill uncontrollably float upwards (levitation) until he or she the lower front panel of the seat. In fact, Gygax writes in the intro text that he had a "belief that brainwork is good for all players", and Tomb of Horrors is notorious in that it "has more tricks and traps than it has monsters to fight." A booming voice from the acid which will cause 2d4 acid damage the round after it comeswhole of the chamber will demand: in substantial (Immersed arm, splashed on, etc.) #1. Because of the variableness, 31-45 2 Vrockthe information for starting is stated so as to assume theexpedition has arrived at the site of the TOMB OF HORRORS. The soul can be freed by crushing the gem, butgive it 1 factor of energy, however, and spell attacks give it 1 some material body must be ready within 10' distance to receiveenergy factor for every level of the spell used, i.e. If 21. Examination of the thronefor. The catch hasbales, doors, chests, birds, bats, spiders and all manner of things an easily detectable poison needle trap (DC 12 perception), andshown on the walls. . There are 3 such sets on Dex save for half damage. That to the northeast stands with a saw-These doors are 14' wide and 28' tall. Check DnDArchive's bookcaseDungeons & Dragons - 5th Edition. In the words of its creator, "This is a . D&D fans who played these adventures years ago will enjoy jumping back into tales . +4 Hit, reach 5 ft. one target. The floor of the corridor is a colorful and there the throne thats key and keyed.mosaic of stone, with a distinct, winding path of red tiles about 2' The iron men of visage grim do more thanwide (the line snaking its way south down the corridor) easily meets the viewers eye.visible to the onlooker, (See special note regarding the pit traps Youve left and left and found my Tombat the end of this paragraph.) 272CR 4Multiattack. each Page !5 of !13hidden therein, the next pair have 3,000 electrum pieces each, Of course, If the door is not violently pushed against, it swingsthe next have 2,000 g.p. Some of the frescoes show Two jackal-headed human figures are painted so as to appear torooms of some buildings: a library filled with many books and be holding a real bronze chest. for the crown, 12,500 g.p. They have been released on Dragon+ under their "Maps of the Month" section. Hero. So only large and well-prepared11. This one hides a ring pull which will raise a small Acererak. In the south are 3 vatscouch (50,000 g.p. emerald, and a 100.000 g.p. All characters still north of the doorway at the will reverse sex again, but the individual will be teleported as conclusion of the 5 count will fall and begin sliding downwards arch 10A does. Once the south door is opened, the gas ROOMdissipates.The False Crypt: The steps down to the chamber at the end are Although there is only 1 item of eventual use within this totallyfilled with webs which can only be removed by magical fire plain and cluttered place, the volume of items within it is(burning hands, a flaming sword, etc.). Hit: 3d6+4 slashing damage.False LichAC 13HP 36 (4d10+16)Spd 30 ft.Str 18, Dex 16, Con 18, Int 6, Wis 8, Cha, 6All the same traits as ZombiesAnti-magic preparation: The first 12 levels of harmful spells caston this creature have no effect.CR 1Multiattack. Tomb of Horrors was written specifically to kill players to challenge the skill of players. Kami and clockwork tigers. Iron Chests: Each of these massive iron boxes is set into the JELLY AGAINST THE ARCHED DOOR). The definitive compendium of magic items for 5E Dungeons & Dragons Nybor's Tome of Enchantments contains 99 magic items, a system for creating enchantments using 250+ magic properties, enhanced rules for enchanting magic items, and an automated item card generator! Embed Tomb of Horrors 5e to websites for free. blue quartz one fits perfectly) will fit in a carved (Actually reaching in and removing the case is exposure! 1-15 2 BarlguraThe starting information for the module depends upon whetheryou are using the Tomb as an insertion into your own campaign, 16-30 2 Shadow Demonas a section of THE WORLD OF GREYHAWK, or simply as aone-shot exercise for your players. The Roll20 version of Tales from the Yawning Portal from Dungeons & Dragons brings seven classic adventures to a new game edition and a new platform! characters illusion of a red color, they will come to an apparent dead end, stepping through will appear at the start totally nude, while but a DC 13 Perception or Investigation Check will discover a everything else with them will go to the crypt of the demi- secret door. Page !13 of !13, The words you are searching are inside this book. Begin counting slowly (as damage will be sustained in so doing. Charred Remains: Cinders, ashes, charred bones and undone and tattered, and a huge amethyst just barely visible skulls, the crisped and blackened remains of clothing and between the wrappings covering the head. Swamp nagas and magma octopuses. When I say setting expectations, I don't mean prepping your players . So I brought in a guest player, rolled up some pregens, and threw them into the dungeon. very hill where the Tomb is. Tomb ofHorrors (1978) Editing and Production: Dave Cook, Jeff R. Cartography: Todd Gamble Design: Gary Gygax Leason , Lawrence Schick Illustrations: Dennis Cramer, Todd Lockwood White Plume Mountain (1979) Illustrations: Etol Otus, jeffDee, Gregory The Forge ofFury (2000) If they fail, they It is not possible to gain both the large and the small sacks. If the door is and hotter. Those who fail the throw will never 30. Upload PDF to create a flipbook like Tomb of Horrors 5e now. Inside are the following: which will appear to be of not less than base 50 g.p. Like DnDArchive's bookcase? Where these valves a wickedly spiked morning star, and the one in the southwest hasmeet, at about waist height, is a cup-like depression, a a voulge. FALSE ENTRANCE TUNNEL and magical, but in addition to the aforementioned guardians,2. If the FIRST KEY is inserted herein, the individual doing so is blownB. SMALL ROOM WITH AA. If are and if they find the going hard In the Tomb. To stop this effect a dispel magic or remove curse spell 5' wide passageway. encountered within the Tomb, the party might be allowed toThese bits of information are available as clues, and characterscan make of them what they wish: Ancient Burial Places; Page !1 of !13encamp close to the entrance without fear of random encounters, implements (daggers, swords, etc.) Mentally studied from the entrance to this point, the individual with suchnote such characters actions, and when the 10 count is finished, perseverance will be rewarded by suddenly understanding that acompute where each character is. Retreat from the area during the count stated will affect the cursed character. . If this shape is ignored, it will dissipate in 3 rounds, for it can32. If the door to the south is opened from this side, all ofthe swords and shields swoop from the walls to attack, but they polymorph creates 3d4 wights which attackwill cease as soon as the character(s) retreats into the chamber tothe north. Chameleon hydras and shriekbats. It's a Sith legend. SO MAKE OF THIS5 it is 9' , at 6 it is 11'+ , at 7 it is 13'+, at 8 it is at 16', at 9 the WHATEVER YOU WISH, FOR YOU WILL BE MINE IN THEblock is 18'+ across, and at 10 it has slammed shut and crushed END NO MATTER WHAT!anything between it and the wall. ENTRANCE TO THE TOMB OF HORRORS warned that tales told have it that this being possesses powers4. There are 2 sacks simply to make certain that its actual nature is known. She Although it is marked secret, it is very evident; the marking ishas the stats listed at the end of this document. When this box is lifted from thefooling around with the broken arm will enable it to be replaced, supposed bottom of the chest, 8 darts will fire upwards, and 1-2and the statue will do nothing at all meanwhile. The 2 swords will both attack on initiative 20 and 10,D. keystone, RUSSET; lower right, CITRON. touched, the dust swirls into the air and forms a man-like shape. Hordes of sinister adversaries, restless dead, and other horrific monstrosities to gleefully challenge your players' expectations. A creature but nights good color is for those of great valor.standing in the path of the block at count 9 must make a If shades of red stand for blood the wiseDexterity(acrobatics) check with a DC of 17 to escape. LABORATORY ANDeyes, so it is a DC 15 Perception check for any character to MUMMY PREPARATIONnotice the south door. Eventually the small tunnel leads to a magical one-way head (none)door which opens in the pit side as shown, and players are back TURQUOISE at shoulder RED held waist high****to square one. Makes 4 Claw attacks Idiocy: reduce target intelligence to 6. At the impotent ingredients of all sorts. CHAPEL OF EVIL level and varied class. to the floor 10' below by a tilting stone at the mouth of the (Optionally, offer a DC 20 Charisma save to will all of your crawlway, and an automatic 1d6 force damage sustained. At the center ofthe cavern is a beautiful grotto in which dwells the siren. If theenough to be teleported here from area 25B is doomed, for their door is attacked by force it will not budge, but if it is scratchedfate is clearly slated in glowing letters magically written on the or nicked it will show red and if cut by a sharp weapon it willnorth wall of the place: begin to gush forth blood the blood of all those who have died within the area of the Tomb! Eventyr Games Like this product or have a question? COMPLEX OF SECRETThere is a misty veil across the archway, and nothing will cause DOORSthe vapors to clear, nor will any sort of magic allow sight into thearea, until the glowing stones are pressed in the proper sequence Each of these portals must be opened by hand, and each requiresYELLOW, BLUE, ORANGE. Hit: 2d8+4 bludgeoning damage.Asp (Large)AC 12HP 9 (2d8)Spd 60 ft.Str 14, Dex 14, Con 10, Int 4, Wis 10, Cha, 10Can overlap squares with other snakes.CR Bite. The room itself is lined with lead and has anti-magical useless. However, when the boxAll pits (except where noted to the contrary) throughout the opens, it will appear to be absolutely empty, but if a characterTomb are 10' deep and concealed by a counter-weighted trap actually feels inside the chest he or she will find a rod whichdoor which opens as soon as any person steps on it. A center of the south 15' feet of the crypt floor will peak. (at will) Cure Idiocy: removes Feeblemind and Idiocy effects. GREAT HALL OF SPHERES likely to locale their true goal. The only treasure left in the pseudo-crypt is braziers, all jumbled together, Only the rather plain tapestriesthe gold couch. When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. GARGOYLE LAIR headWhen any door leading to this room is opened, it frees a mutated4-armed gargoyle from temporal stasis. You should have no trouble moving players along . If the thing is touched by living matter it locks apparent. We and our partners store and/or access information on a device, such as cookies and process personal data, such as unique identifiers and standard information sent by a device for personalised ads and content, ad and content measurement, and audience insights, as well as to develop and improve products. As the acid will harmobviously stagger it (roll dice and shake your head). Frog God Games unleashes the next iteration of its iconic Tome of Horrors series for 5th Edition. The gem remains as a noisome each of the walls to either hand, and 2 sets on the north wall, 1 mass of stinking purplish mold which bubbles and chuckles. Here is a reference for anyone looking for them. THE AGITATED CHAMBER In the Bright Desert22. At this instant begin counting slowly to 10 at about 1 seconds per count and it you reach 10 before any player has reacted as noted below, the huge stone block, 10' thick, has slid shut and completely sealed off the passageway. of damage will be sustained by that individual 100 gold coins which can be pried out). If evil/magic eye socket the remains become a true mummy with fire is/are detected for, the gem will send out pulses of resistance. Yuan-ti Nightmare Speaker. All living matter which goes through the arch will be teleported to 3, while non-living When the party enters the crawlway hidden by the sphere matter is teleported simultaneously to 33, i.e. Innate spellcasting. SMALL ROOM WITH A DOOR OF ELECTRIC BLUE NOTES FOR THE DUNGEON27. Check Tomb of Annihilation from dallas.benning3 here. Crushed gems and broken magic items are disintegrate destroys all bloodlittered about the work of insane victims and attackingswords. THE THREE ARMED are:STATUE Gold: (Plate only over iron) 12 Asps (large) crawl out and will continue biting until all are killed.When players find this smallish room they will Immediately seewhat appears to be a broken, 8' tall statue of a 4-armed gargoyle Silver: (Plate only over iron) holds a ring (protection) in a clearwith a broken off 4th arm on the floor nearby. The tunnel is fear gascorridor widens to 10' and turns southward where steps lead filled, and unless characters announce they are holding theirdown steeply to a corridor west. GREAT HALL OF SPHERES7. The heavy trunks are empty, but the 1-2 filled with woolsmall coffers hold either 1d4 angry Asps (large) if 1-3 on d6 is 3-4 5 pieces of jewelryrolled, 8d10 p.p. the adventure one way or another is near.A. SECRET DOORThe portal cannot be detected by any magic means, but carefulinspection will discover that the wall at this location has a small Page !11 of !13only advance and threaten, not harm. The stats for thisGargoyle are listed at the end of this document, and are not thesame as the MM gargoyle. This is a moving stone block described 17. Like Tomb of Horrors 5e? contact with flesh minor contact will cause only a mild itch; at the bottom WHO DARES TO DISTURB THE REST OF of this vat is one-half of a golden key. Each has an evil aura as well, and the opening that is metal-lined obviously a keyhole! HUGE PIT FILLED WITH 200 SPIKES An island (unmapped) In the Nyr Dyv21. PHASE SHIFT monsters to fight. Check Tomb of Horrors 5e from xxchisira here. gems and 3 huge gems (a 10,000 g.p. LOCKED OAKEN DOOR possible to insure their survival.17. Ebony Dais and Silver Throne: Contrasting with the pastel striking for a base 1d8 +3 damage at +5 hit. THE CAVERN OF GOLD passage full of sleep gas which is reached by the east door.AND SILVER MISTS When the doors to the north (which open to the sleep gas area) are opened, everyone in that passage will instantlyAs a private joke, Acererak has caused a beautiful and good collapse in slumber for 2d4 turns if they fail a DC 16 Conaligned siren to be placed into this cavern under an enchantment. Page !6 of !13Beyond the first 10', the gas becomes thicker, and it irritates the 19. The Rise of Tiamat is specifically the next, advance, and more detailed and thrilling version of Dungeons and Dragons 5th edition's campaign, "Hoard . The cobwebs must be burnedworking in teams of 3 to thoroughly clear a passage, but a crawl away to be able to inspect the tunnel ceiling.space can be opened in 1 turn by 3 characters digging withswords and hands. There is absolutely no way to prevent thethose stepping through ON the path will be teleported to 11, bolts from being triggered and from hitting, except for effectsthose who pass through OFF the path will be sent back to 3. that negate magic missle. Check 7 flipbooks from dallas.benning3. -. There is a faint glow on the floor of the chapel room is outstretched and pointing to (torchlight?) THE FORSAKEN PRISON of the Tomb are fraught with terrible traps, poison gases, and8. DM's eyes only. It haswith the siren, a large one, and a small one, both of which will permanent anti-magics on it, and there is no magical or physicaldisappear if she is asked to accompany the party. The skull acts onInitiative 20. First, it is important to note that the Tomb of Horrors is a very linear dungeon and the clues are generally arranged in the order that a party progressing through the dungeon will reach them. Dried herbs of unidentifiable nature, bones,furnishings which were once most costly, and upon a solid gold skulls and the like litter the work benches. No stonework can be seen on the and now your soul will die.walls or the ceiling 20' above, (for some sort of cement or plasterhas been smoothed over all of these surfaces and then illustrated. THE COUNT HAS RISEN UPWARDS WITH THE ASCENDING VAULT AND HAS BEEN SQUASHED TOC. Some magicalpotions. There is a mosaic path leading to the altar, and to either side great wooden pews face the worship area. When the door is touched a faint lilac color which causing the evil wish to transpire, the gem begins to pulse glowed faintly from a distance will shine forth a bright and with reddish lights, growing progressively stronger, brighter coruscating purple with tinges of sickly green. . The face has a huge 5. double panels pull inward0 of a mouth; it is dead black. Linen wrappings are inwill hit. The real key to these great gates is theshield will attack, and each set will attack at 1 level better than scepter from 25D. If the FIRST (gold key from 19) KEY is inserted, theproperties, so no spells will work within the room, and no door will sink into the floor, a stone sheathed adamantite slab ofmagical properties of items of any sort will properly function tremendous thickness. (A very faint evil can be defected 2 in 6 per The gate is heavily bound with iron bands and there are several round of detection.) The walls are of ivory with gold inlaid. THE PILLARED THRONE DC 30 Cha save, turning them and all their possessions to aROOM fetid powder which cannot be brought back to life no matter what (wishes being the exception) as their soul is ripped toThere are scores of massive columns in the huge chamber, and pieces. pried out), torn bits of robes and windings, dust, and a Immediately when this is done a trembling will be felt, and the broken staff of the magi (evident from the runes upon it). 46-55 2 ChasmeAs Dungeon Master, you may fill in whatever background Isneeded, and if this is a section of a campaign, players cannot 56-65 1 Hezrouhave obtained the Legend information without consulting sages,casting legend lore spells, finding the information in some arcane 66-75 1 Glabrezuwork, or whatever; all prior to locating the actual locale of theTomb and then getting to it, so that background will have been 76-85 1 Yochlolaccomplished. Long by 10 ' deep area of floor when it falls Throne: Contrasting with ASCENDING! 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